HOW TO FIND MORE BLOGS AND REPOSITORIES : http://unitylist.com/

BLOGS

https://unitycoder.com/blog/

http://www.alanzucconi.com/

http://wiki.unity3d.com/index.php?title=MarchingSquares

http://www.shaderslab.com/index.php

http://timaksu.com/

https://dshankar.svbtle.com/

http://youngentech.com/post/download/voxel-tech-unity-package

http://kostiantyn-dvornik.blogspot.rs/

http://www.blog.radiator.debacle.us/2013/02/a-smoother-triplanar-shader-for-unity.html

http://n00body.squarespace.com/

http://www.theappguruz.com/category/unity

http://catlikecoding.com/

http://www.cowfacegames.com/articles/improvised-occlusion-culling-in-any-version-of-unity-via-dynamic-frustum-far-plane-shifting

http://vertx.xyz/tech/

http://blog.naver.com/kite3h/220892381568

http://thomasmountainborn.com/category/unity-tutorials/

https://mickyd.wordpress.com/2014/02/01/n-body-galaxy-simulation-using-compute-shaders-on-gpgpu-via-unity-3d/

http://nielson.io/2016/04/2d-sprite-outlines-in-unity/

http://allenwp.com/blog/2013/12/19/disabling-frustum-culling-on-a-game-object-in-unity/

http://www.wyrmtale.com/orthello-pro/sprite-batching

http://kylehalladay.com/blog/tutorial/2014/06/27/Compute-Shaders-Are-Nifty.html

https://unitygem.wordpress.com/tree-search/

https://www.digital-dust.com/code

http://schemingdeveloper.com/2014/10/17/better-method-recalculate-normals-unity/

http://www.habrador.com/tutorials/

http://jacksondunstan.com/

http://farfarer.com/blog/author/farfarer/

https://seblagarde.wordpress.com/

https://sassybot.com/blog/lightmapping-in-unity-5/

NON UNITY

http://www.adriancourreges.com/blog/

https://80.lv/

http://www.gamasutra.com/

http://www.spikything.com/blog/

http://matelipkovics.blogspot.rs/

DEVBLOGS

http://kaisirak.com/

http://fatpanda.tv/2017/03/02/beautiful-bad-game/

http://www.eastshade.com/devblog/

http://www.flamebaitgames.com/

http://robotinvader.com/blog

http://thedebuglog.com/

USEFUL PDFS OR LINKS

http://skinning.org/example-based.pdf

http://blog.selfshadow.com/publications/s2013-shading-course/#course_content

http://nuclearmonkeysoftware.com/documents/narbacular_drop_technical_design_document.pdf

http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf

http://cg.informatik.uni-freiburg.de/publications/2012_VRIPHYS_hiResGranularSPH.pdf

https://web.cs.wpi.edu/~emmanuel/courses/cs563/S12/slides/cs563_Will_DiSanto_ssdo_wk6_p1.pdf

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